The majority of the new toys for children and adults throughout the world are made with tiny yet powerful digital brains in them.
Now the toys can make many different sounds, move by themselves plus study and remember our needs. They can also slow themselves down so that we can keep up with them.
Toy builders know that in order to sell us more new gadgets, then they will build them to do more things. In order for that to happen, they build our entertainment machines with greater abilities to think, learn and remember our individual likes and preferences.
The price of getting and putting in better mechanical brains have been getting cheaper and thus the machines are getting smarter brains. They are also able to play much faster than any person can keep up with it. Toy designers also have to constantly figure out how to keep slowing down the pace of the game in the machine so that humans can play along with them.
For the price of a good dinner at a nice restaurant, I could also buy a chess game program that, on its own, could start and finish thousands of separate tournaments in a matter of a few seconds. At that rate of speed, the digital game could play millions of games under an hour.
Now that our toys can talk with other similar toys over the Internet it can switch from playing chess to some other game that looks like some far away planet and you can begin shooting down aliens that have gone over to the dark side.
The mechanical brain inside the toys keep getting cheaper by the day and it allows it to instantaneously connect via Internet and chat with its digital buddies in order to get a copy of another game. It also learns how to win all the time in a matter of a few minutes. Since the games were design for human use, it also has to learn how to play very slowly and be programmed to make it look like it makes mistakes and loses frequently.
It's very entertaining to listen to 20 and 30 year olds sharing with one another how the many months of practice has helped them to beat the computer game. I wouldn't be surprised if they also believe in Santa Claus and the Easter Rabbit.
It's very likely that business owners have taken notice that these toys are inexpensive, that they learn quickly and can work alone. They figured out how to remove the toy's entertainment side of it and turn them into fast-paced mechanical workers that don't complain nor ask for higher wages. I don't think the digital toys care either way whether they are entertaining us or doing work for factories. I do think that it does bother the employee at a company when they find out that the mechanical toy has been reprogrammed to do their work and thus they can be immediately fired.
It's easy to understand how a business owner would want to immediately find ways to get rid of that area in the electronic memory that makes the working toys make calculated mistakes and work at a snail's pace. Once the human has been set aside or removed altogether from the factory floor, the focus would be to make the machine move as fast as it possibly can. Some people will still be employed in order for them to constantly and carefully watch and make sure that the machine has all it needs in order to keep working at an ever increasing speeds.
I have no doubt that we we continue to design new computer programs that will continue to move at super slow rates-talking in term of computer memory processing speeds-and be able to match the limited human thinking speeds. As long as computers do not have a need for patience they will continue to entertain us by providing more colorful background, more bizarre background noises and provide more evil doers that we will go forth to destroy and conquer.
In a way, it will be necessary that more of these commuter toys to be constant developed and upgraded because more people will have more time on their hand to play as their jobs are being handed over to working computers.
Armando F Sanchez:
Armando F Sanchez is a consultant on global markets, speaker, writer, futurist and world traveler. He is the CEO of Armando F Sanchez Global Business Consulting. He also heads a media company that produces global web cast and podcast programming. Author's website Email the author